REVIEW: SUPERMAN: THE MAN OF STEEL (XBOX ORIGINAL)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 06/14/2013 Superman: The Man of Steel is bit of an oddity when it comes to comic book based games, as it was published by a company that had the rights to both the animated and comic book side of the character. Publisher Atari also put out the “Apokolips” games based…

REVIEW: CONSTANTINE (PS2)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 10/17/2013 If, like me, you wanted to like Constantine more than you wanted to that one time you watched it out of curiosity, you probably didn’t realize or simply forgot that there was a game released in tandem with the film. When looking at games to cover this Halloween season, I…

REVIEW: SUPERMAN RETURNS (NINTENDO DS)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM  07/05/2013 After the Superman Sudoku puzzle game they put out on the Game Boy Advance, I didn’t know what to expect from EA’s Superman Returns game on the Nintendo DS. This handheld version is an ambitious action-board game hybrid that has a lot of interesting ideas that didn’t quite the…

REVIEW: SUPERMAN RETURNS (XBOX 360)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 06/23/2013 I can’t think of an odder choice of a developer for a Superman game then the one attached to Superman Returns. Published by EA, Returns was crafted by EA Tiburon who are most famous for making sports game, specifically the Madden NFL series. I guess Superman hits people hard,…

REVIEW: SUPERMAN: SHADOW OF APOKOLIPS (PLAYSTATION 2)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 06/23/2013 Superman: Shadow of Apokolips comes to us courtesy of publisher Atari and internal developer Infogrames Sheffield house, who were known as Gremlin Interactive prior to them coming under the Atari umbrella. The story follows the events of Countdown to Apokolips on the Game Boy Advance with Darkseid working to…

REVIEW: SUPERMAN 64 (NINTENDO 64)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM  06/21/2013 I LIKE Superman 64. Bet you didn’t see that as an opening statement, huh? I’m not here to argue that Superman 64 is misunderstood, or good even, I know that it’s a bad game. It has horrid draw distance, stiff animation, odd character models, repetitive music, countless glitches, the…