THE LIFE OF A SEGA DREAMCAST FAN IN SMALL TOWN NEWFOUNDLAND

Every year on the anniversary of the North American launch of the Sega Dreamcast, September 9th, I always try to do a piece celebrating one of my favorite consoles of all time, but I knew there would come a day when there really wouldn’t be anything left to say. The times in which comic book…

REVIEW: SHADOW MAN (DREAMCAST)

As games and consoles moved into the third dimensions, companies worked to bring everyone’s favourite IP’s into this bold new era of gaming: Mario, MegaMan, Castlevania, Metal Gear, The Legend of Zelda, etc. each with their own varying degrees of success. One franchise that missed out on the first wave of 3-D revivals was Nintendo’s popular…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (GAME BOY COLOR)

In the 8 and 16-bit era, developers had it somewhat relatively easy when it came to distilling a console game into a portable title: If you’re game is a side-scroller or played from an overhead perspective, just make that only smaller. That’s an over simplification, as I’m sure it was pretty hard to say, spin…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (NINTENDO 64)

Turok essentially took a year off in 1999, only appearing in the multi-player focused Turok: Rage Wars, and in its stead rose two new potential franchises for Acclaim that they acquired after their purchase of Valiant comics: The first up was Shadow Man, a game I’ll take about in a few months, in September of 1999 followed by Armorines: Project…

REVIEW: TUROK: RAGE WARS (NINTENDO 64)

Nintendo took quite a hit in the mid-to-late 90’s due in no large part to the popularity of Sony’s PlayStation: games were cheaper to manufacture on disc and therefore cheaper to sell through to the consumer, a lot of Nintendo faithful third-parties from the 8-16 bit era abandoned ship to Sony’s platform and it had…

REVIEW: SPAWN (GAME BOY COLOR)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 10//22/2013 Does Konami really need any introduction when it comes to the ethical treatment of a license in the video game industry? I mean really, let’s run down the list a little: TMNT IV: Turtles In Time, Bucky O’Hare, X-Men and the Simpsons in the arcade, Buster Busts loose, The…

REVIEW: SUPERMAN 64 (NINTENDO 64)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM  06/21/2013 I LIKE Superman 64. Bet you didn’t see that as an opening statement, huh? I’m not here to argue that Superman 64 is misunderstood, or good even, I know that it’s a bad game. It has horrid draw distance, stiff animation, odd character models, repetitive music, countless glitches, the…

REVIEW: MARVEL VS. CAPCOM (DREAMCAST)

Because I still had my Dreamcast hooked up, and the fact that it’s being rereleased as a download title in two weeks, I decided to take a look at the original Marvel Vs. Capcom. In the late 1990’s, what was known as the “Vs.” series became hugely popular due to its combination of Street Fighter…