REVIEW: XIII (XBOX ORIGINAL)

2003 was an important year for Ubisoft. After launching one of the most prestigious franchises in the stealth genre one year early with the release of the then Xbox exclusive Tom Clancy’s Splinter Cell, they tried to launch not one, not two, but three potential new franchises in the fall of ’03 with their major releases: Prince of Persia: The Sands of…

REVIEW: BATMAN: ARKHAM KNIGHT SEASON OF INFAMY DLC (PS4)

The Batman: Arkham Knight post-launch DLC has been somewhat of a disappointment. While the Batgril: A Matter of Family episode was a welcome addition, bringing that character in the Arkham universe for the first time in a brand new area and the extra costumes have been nice, the stand-alone Arkahm Episodes have been a big let down. Despite being able to play as classic Batman…

REVIEW: FANTASTIC FOUR (2005) (GAMECUBE)

Back in 2005, I don’t think that many people had high hopes for the Fantastic Four video game. Sure, it was a movie game and yes, the movie it was based on was received tepidly at best, but in hindsight there was a reason to be optimistic somewhat about it, and I can’t believe I’m going to…

REVIEW: BATMAN FOREVER: THE ARCADE GAME (PSONE)

Batman Forever was the turning point for Warner Bros. third go at the Batman film franchise not only from a movie making stand point, but for the tie-in games as well. Except for the games developed by American studios like Batman Returns on the Sega Genesis, most of the Batman film games were developed by Japanese…

REVIEW: SPIDER-MAN (GAME BOY COLOR)

When it launched in the fall of 2000, Activision’s Spider-Man would eventually be playable on every platform on the market: PSOne, PS2 (via backwards compatability), N64, PC, DC and even the Game Boy Color. As the game goes, one of those games are not like the other, I’m of course referring to the Game Boy Color port…

REVIEW: TUROK: RAGE WARS (NINTENDO 64)

Nintendo took quite a hit in the mid-to-late 90’s due in no large part to the popularity of Sony’s PlayStation: games were cheaper to manufacture on disc and therefore cheaper to sell through to the consumer, a lot of Nintendo faithful third-parties from the 8-16 bit era abandoned ship to Sony’s platform and it had…

REVIEW: SPIDER-MAN: MYSTERIO’S MENACE (GAME BOY ADVANCE)

Following the success of 2000’s Spider-Man from developer Neversoft, Activision released not one, not two, but three different Spider-Man games in 2001: Spider-Man 2: The Sinister Six on the aging Game Boy Color, Spider-Man 2: Enter Electro on the similarly aging PSOne, and Spider-Man: Mysterio’s Menace on the freshly released Game Boy Advance that served as the wall-crawler’s debut on the handheld.…

REVIEW: BATMAN: GOTHAM CITY RACER (PSOne)

Taking something that you think wouldn’t fit into the racing genre and making it work is not something uncommon in the video game world: Last month saw the launch of the 8th iteration of the Mario Kart franchise on the Wii U and has helped greatly in bolstering the sales of the struggling console; Diddy…