REVIEW: MEN IN BLACK 2: THE SERIES (GAME BOY COLOR)

Despite benefitting graphically from the upgrade to Game Boy Color hardware, everything else about Men in Black: The Series was utterly forgettable: The game and level design was boring; the play time was short as well as unchallenging and the controls were simple but at the same time weirdly convoluted. The weirdly titled Men in Black 2: The…

REVIEW: MEN IN BLACK: THE SERIES (GAME BOY COLOR)

Despite the box-office success of 1997’s Men in Black, based on the Malibu published comic of the same name, North American dedicated console gamers couldn’t play an interactive form of the alien busting bureau until 1998. While PC players and PAL PSOne owners got to experience Men in Black: The Game in 1997 along with the film,…

THE YEAR OF ACCLAIM: PLAY OR PASS

And with the final review of Turok (2008) on Xbox 360, The Year of Acclaim comes to an end. Over the past twelve months I’ve looked at fifteen games through multiple console, handhelds and console generations. While some of the games I’ve looked at have confirmed that certain games are bonafided classics or huge surprises, others are…

REVIEW: TUROK 3: SHADOW OF OBLIVION (GAME BOY COLOR)

Something I don’t do very often when it comes to writing reviews is to look on what other people have written, a trend I broke with Turok 3: Shadows of Oblivion. I personally really loved the first Turok Game Boy outing, and while disappointed by the simplicity in its sequel, I still enjoyed it much more than…

REVIEW: TUROK: RAGE WARS (GAME BOY COLOR)

It was an undertaking to translate the original Turok: Dinosaur Hunter into an 8-bit handheld game, yet somehow developer Bits Managers managed to make an experience that very much felt like the N64 classic. But how does one adapt a game like Turok: Rage Wars, a piece of software built around fast-paced, twitch multi-player action into a Game…

REVIEW: TUROK 2: SEEDS OF EVIL (GAME BOY COLOR)

A year after Turok’s first outing on the original Game Boy, Acclaim launched not only the sequel to Turok: Dinosaur Hunter on the N64, Turok 2: Seeds of Evil, but also a game by the same name on Nintendo’s freshly released Game Boy Color. With a year to make a new game and more powerful hardware with colour…

REVIEW: X-MEN: MUTANT ACADEMY (GAME BOY COLOR)

Fighting games as a genre really took off in the 16-bit era due in no small part to the one, two punch of Capcom’s Street Fighter II and Midway’s Mortal Kombat. Getting games like that to work on 8-Bit devices where the input is limited to really two buttons was never really that good an idea, but it never…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (GAME BOY COLOR)

In the 8 and 16-bit era, developers had it somewhat relatively easy when it came to distilling a console game into a portable title: If you’re game is a side-scroller or played from an overhead perspective, just make that only smaller. That’s an over simplification, as I’m sure it was pretty hard to say, spin…

TOP FIVE: SPAWN VIDEO GAMES

This week saw the launch of Spawn: Resurrection, an attempt by Image to inject life back into the character made popular in the 90’s by creator Todd McFarlane by bringing original Spawn Al Simmons back from the dead (undead?) and hiring writer Paul Jenkins (Marvel Knight’s Inhumans) to oversee the character’s new direction. Two Halloween’s ago I reviewed every Spawn…

REVIEW: SPIDER-MAN 2: THE SINISTER SIX (GAME BOY COLOR)

Spider-Mania was developing early in the new millenium as the release date inched ever so closer to Sony’s first Spider-Man film and 2001 saw two different sequels starring the character released to capitalize on that: Spider-Man 2: Enter Electro from Vicarious Visions for the PSOne and Spider-Man 2: The Sinister Six on Game Boy Color from Torus…