A 20TH ANNIVERSARY LOOK AT THE EXCLUSIVE COMIC BOOK GAMES OF THE GAMECUBE AND XBOX

It’s impossible to not look back on the year 2001 without thinking of the 9/11 tragedy. In but a moment, the world was changed forever when United Airlines Flight 93 struck the World Trade Center, taking countless lives and spawning a war that would steal even more. For many, an escape from the real world…

THE BEST MARVEL CONSOLE GAME EVER PART 9: ULTIMATE SPIDER-MAN (GAMECUBE)

Today, franchises like Call of Duty, Assassin’s Creed and Battlefield take a lot of heat for having annual releases that water down the brand they represent, but two console generations ago, the term “annual franchise” didn’t carry such a negative connotation. Insomniac’s Ratchet and Clank series released one year after the other and got better as they went along, which was the…

REVIEW: FANTASTIC FOUR (2005) (GAMECUBE)

Back in 2005, I don’t think that many people had high hopes for the Fantastic Four video game. Sure, it was a movie game and yes, the movie it was based on was received tepidly at best, but in hindsight there was a reason to be optimistic somewhat about it, and I can’t believe I’m going to…

REVIEW: TUROK: EVOLUTION (GAMECUBE)

Turok 3: Shadow of Oblivion, the last Turok game that appeared on the N64, ended in a cliffhanger making it seem like a no-brainer that when Acclaim moved their marquis franchise to the sixth generation of consoles it would be a continutation of that story, but despite having the word “Evolution” as a subtitle, the fifth entry in…

REVIEW: ULTIMATE SPIDER-MAN (GAMECUBE)

The turn of the millennium was a great time to be a Spider-Man fan: The first even Spider-Man movie debuted to huge numbers in 2002 and spawned a sequel that is still regarding as one of the greatest comic book films of all time; The comics were not only back on track in the still…

OTHER THINGS TO LOOK FORWARD TO FROM COMIC GAMERS ASSEMBLE IN 2015

Presently I’m busy playing games and gathering my thoughts on the second chapter of my “Year of Acclaim” feature (something that’s proving to be EXTREMELY difficult), and on top of that I’m brainstorming up some new ideas I’d like to share with you for other parts of the year as well. Starting with: APRIL ULTIMATE…