REVIEW: ULTIMATE SPIDER-MAN (GAME BOY ADVANCE)

It’s funny to think that once upon a time Nintendo committed to keeping both the Game Boy and DS brands going simultaneously, probably as a safety precaution should the DS brand had not been the incredible success it became. With the DS attachment rate still relatively low compared the then four-year old Game Boy Advance…

REVIEW: ULTIMATE SPIDER-MAN (NINTENDO DS)

When it launched in the fall of 2004, no one really knew what to think of Ninendo’s latest handheld, dubbed the DS. The touch screen interface, something that’s common today, was unheard of at the time and just around the corner was Sony’s PSP, a portable with near PS2 quality graphics and traditional buttons. 2005…

REVIEW: SPIDER-MAN (GAME BOY COLOR)

When it launched in the fall of 2000, Activision’s Spider-Man would eventually be playable on every platform on the market: PSOne, PS2 (via backwards compatability), N64, PC, DC and even the Game Boy Color. As the game goes, one of those games are not like the other, I’m of course referring to the Game Boy Color port…

REVIEW: SPIDER-MAN: MYSTERIO’S MENACE (GAME BOY ADVANCE)

Following the success of 2000’s Spider-Man from developer Neversoft, Activision released not one, not two, but three different Spider-Man games in 2001: Spider-Man 2: The Sinister Six on the aging Game Boy Color, Spider-Man 2: Enter Electro on the similarly aging PSOne, and Spider-Man: Mysterio’s Menace on the freshly released Game Boy Advance that served as the wall-crawler’s debut on the handheld.…