IN MAY WE BEING THE COUNTDOWN TO APOCALYPSE

With the prelude to Civil War now over with just a week until Captain America: Civil War his theatres, a countdown has begun: The Countdown to Apocalypse. All throughout the month of May and leading up to the release of Fox’s X-Men: Apocalypse, I’ll be shining the spotlight on games where Apocalypse features prominently. Expect reviews of the following…

REVIEW: X-MEN: MUTANT ACADEMY (GAME BOY COLOR)

Fighting games as a genre really took off in the 16-bit era due in no small part to the one, two punch of Capcom’s Street Fighter II and Midway’s Mortal Kombat. Getting games like that to work on 8-Bit devices where the input is limited to really two buttons was never really that good an idea, but it never…

REVIEW: X-MEN: MUTANT ACADEMY (PSOne)

Back around the time when promotion was starting to ramp up for Activision’s X-Men: Mutant Academy, I failed to see why the world needed it. I understood why it was coming out as Fox’s first X-Men film was on the way and there was money to be made, but save that, it never felt like a game I needed. As…

REVIEW: X-MEN ORIGINS: WOLVERINE UNCAGED EDITION (XBOX 360)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 07/26/2013 Raven Software, the developers of the Uncaged Edition of X-Men Origins: Wolverine, had built up quite a large amount of cred with comic fans in their previous efforts. In the PS2/GC/Xbox era, they were responsible for the highly praised X-Men Legends series and its spiritual successor Marvel Ultimate Alliance.…

REVIEW: X-MEN ORIGINS: WOLVERINE (Wii)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 07/26/2013 The Wii version of X-Men Origins: Wolverine is the only game based on the film to exist on another platform, as you can also purchase this game on the PlayStation 2. Right from the start the primary problem with this version is the Wii controller itself and I would…

REVIEW: X-MEN ORIGINS: WOLVERINE (PSP)

NOTE: ORIGINALLY PUBLISHED ON COMICBOOKMOVIE.COM 07/25/2013 To but it bluntly, X-Men Origins: Wolverine on the PSP is not very good, but I do have to give credit to both developer Griptonite and publisher Activision. In Griptonite’s case, they developed not one, but two different versions of this IP and hammered out two completely different experiences.…