REVIEW: BATMAN: ARKHAM KNIGHT (PS4)

In 2009, then little known developer Rocksteady with only one game to their credit changed the way the world would look at licensed and comic book games forever with the release of Batman: Arkham Asylum. Combining an amazing combat system, tense sneaking encounters, a touch of Metroid-esque gadget collection and exploration as well as fan-favourite cast members from…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (GAME BOY COLOR)

In the 8 and 16-bit era, developers had it somewhat relatively easy when it came to distilling a console game into a portable title: If you’re game is a side-scroller or played from an overhead perspective, just make that only smaller. That’s an over simplification, as I’m sure it was pretty hard to say, spin…

REVIEW: BATMAN FOREVER: THE ARCADE GAME (PSONE)

Batman Forever was the turning point for Warner Bros. third go at the Batman film franchise not only from a movie making stand point, but for the tie-in games as well. Except for the games developed by American studios like Batman Returns on the Sega Genesis, most of the Batman film games were developed by Japanese…

REVIEW: DICK TRACY (SEGA GENESIS)

When it comes to Dick Tracy and video games, people generally think of the NES game developed by Bandai because they saw people like the Angry Video Game Nerd and Game Grumps, among many others I’m sure, riff on it in a YouTube video. Unfortunately for Dick Tracy, people picked the wrong title to showcase for their video productions as there’s a…

VIDEO GAMES MEET PLAY IN DISNEY’S PLAYMOTION

Disney already has one video game property that requires the purchase of additional figures with Disney Infinity, and now they’re adding a second franchise that’s somewhat similar, but with a twist. Launching in October at a cost of $120, with pre-orders being accepted in July, is Playmotion, a role-playing toy that combines mobile devices with figures and…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (NINTENDO 64)

Turok essentially took a year off in 1999, only appearing in the multi-player focused Turok: Rage Wars, and in its stead rose two new potential franchises for Acclaim that they acquired after their purchase of Valiant comics: The first up was Shadow Man, a game I’ll take about in a few months, in September of 1999 followed by Armorines: Project…

REVIEW: TUROK: EVOLUTION (GAMECUBE)

Turok 3: Shadow of Oblivion, the last Turok game that appeared on the N64, ended in a cliffhanger making it seem like a no-brainer that when Acclaim moved their marquis franchise to the sixth generation of consoles it would be a continutation of that story, but despite having the word “Evolution” as a subtitle, the fifth entry in…

REVIEW: ULTIMATE SPIDER-MAN: TOTAL MAYHEM (iOS)

It’s pretty astonishing how far developers have come with the mobile platform in such a short period of time. Where once game designers were trying to emulate traditional games on a touch screen with virtual buttons and sticks/directional pads, now the best of the best in the mobile space are games that are intelligently designed…