REVIEW: FANTASTIC FOUR: RISE OF THE SILVER SURFER (PS2/Wii)

In my review of Fantastic Four on the GameCube, I wrote  that while I did enjoy it, I wish that developer Seven Studios copied what fellow Marvel game developer Raven Software did with the X-Men in their X-Men Legends games. As I’ve learned from reviewing games on this site, you sometimes have to be careful of what you…

REVIEW: X-MEN: MUTANT ACADEMY (GAME BOY COLOR)

Fighting games as a genre really took off in the 16-bit era due in no small part to the one, two punch of Capcom’s Street Fighter II and Midway’s Mortal Kombat. Getting games like that to work on 8-Bit devices where the input is limited to really two buttons was never really that good an idea, but it never…

REVIEW: FANTASTIC FOUR (GAME BOY ADVANCE)

It’s easy to be pessimistic about playing a handheld version of a console game on far superior hardware, as most of the time the handheld game will fail to reach anywhere near the quality of its console counterpart. That’s not always the case though: X2: Wolverine’s Revenge, Thor: God of Thunder and Batman: The Brave and the Bold are easily…

REVIEW: FANTASTIC FOUR (2005) (GAMECUBE)

Back in 2005, I don’t think that many people had high hopes for the Fantastic Four video game. Sure, it was a movie game and yes, the movie it was based on was received tepidly at best, but in hindsight there was a reason to be optimistic somewhat about it, and I can’t believe I’m going to…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (GAME BOY COLOR)

In the 8 and 16-bit era, developers had it somewhat relatively easy when it came to distilling a console game into a portable title: If you’re game is a side-scroller or played from an overhead perspective, just make that only smaller. That’s an over simplification, as I’m sure it was pretty hard to say, spin…

JULY IS FANTASTIC FOUR MONTH ON COMIC GAMERS ASSEMBLE

The last big comic book movie of the summer is Fox’s first attempt at rebooting their Fantastic Four film franchise. Leading up the movie’s August 7th release, I’m going to look at nearly every Fantastic Four video game all throughout the month of July, culminating in a feature at the end of the month where I’ll rank…

TOP 10: BEST NON-ARKHAM BATMAN GAMES

June is here and we’re a just a few measly weeks from the release of Rocksteady and WB Games closing chapter in the Arkham saga: Batman: Arkham Knight. Over the past year to keep my mind off of the constant delays this game has undergone in the road to becoming the best possible product it can be, I’ve…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (NINTENDO 64)

Turok essentially took a year off in 1999, only appearing in the multi-player focused Turok: Rage Wars, and in its stead rose two new potential franchises for Acclaim that they acquired after their purchase of Valiant comics: The first up was Shadow Man, a game I’ll take about in a few months, in September of 1999 followed by Armorines: Project…

REVIEW: TUROK: EVOLUTION (GAMECUBE)

Turok 3: Shadow of Oblivion, the last Turok game that appeared on the N64, ended in a cliffhanger making it seem like a no-brainer that when Acclaim moved their marquis franchise to the sixth generation of consoles it would be a continutation of that story, but despite having the word “Evolution” as a subtitle, the fifth entry in…