THE BEST MARVEL CONSOLE GAME EVER PART 9: ULTIMATE SPIDER-MAN (GAMECUBE)

Today, franchises like Call of Duty, Assassin’s Creed and Battlefield take a lot of heat for having annual releases that water down the brand they represent, but two console generations ago, the term “annual franchise” didn’t carry such a negative connotation. Insomniac’s Ratchet and Clank series released one year after the other and got better as they went along, which was the…

REVIEW: ULTIMATE SPIDER-MAN: TOTAL MAYHEM (iOS)

It’s pretty astonishing how far developers have come with the mobile platform in such a short period of time. Where once game designers were trying to emulate traditional games on a touch screen with virtual buttons and sticks/directional pads, now the best of the best in the mobile space are games that are intelligently designed…

REVIEW: ULTIMATE SPIDER-MAN (GAME BOY ADVANCE)

It’s funny to think that once upon a time Nintendo committed to keeping both the Game Boy and DS brands going simultaneously, probably as a safety precaution should the DS brand had not been the incredible success it became. With the DS attachment rate still relatively low compared the then four-year old Game Boy Advance…

REVIEW: ULTIMATE SPIDER-MAN (GAMECUBE)

The turn of the millennium was a great time to be a Spider-Man fan: The first even Spider-Man movie debuted to huge numbers in 2002 and spawned a sequel that is still regarding as one of the greatest comic book films of all time; The comics were not only back on track in the still…

REVIEW: SPIDER-MAN 3 (XBOX 360)

Leading up to 2007, Activision could really do no wrong when it came to the Spider-Man license. After a strong start in 2000’s Spider-Man, they built upon that game’s foundation in a PSOne sequel Spider-Man 2: Enter Electro and the first Spider-Man movie game on the sixth generation of consoles before once again revolutionizing how we all played Spider-Man games with Spider-Man…