REVIEW: TUROK: EVOLUTION (GAME BOY ADVANCE)

In its short time in the video game spotlight, Acclaim’s Turok franchise was a lot of things: A series of traditional first-person shooters, a multi-player focuses arena shooter, several side-scrollers and overhead action games mixed with beat-em-up and vehicular gameplay. That all being said, I didn’t expect what I got when I slotted the Game…

REVIEW: SHADOW MAN: 2ECOND COMING (PS2)

2002 saw the release of two major franchise sequels from Acclaim on the sixth generation of consoles. The big fall release was the infamous Turok: Evolution, which arrived on every piece of hardware available at the time: The GameCube, PlayStation 2, Xbox, PC, and even a spin-off on the Game Boy Advance. The second arrived at a…

REVIEW: SHADOW MAN (DREAMCAST)

As games and consoles moved into the third dimensions, companies worked to bring everyone’s favourite IP’s into this bold new era of gaming: Mario, MegaMan, Castlevania, Metal Gear, The Legend of Zelda, etc. each with their own varying degrees of success. One franchise that missed out on the first wave of 3-D revivals was Nintendo’s popular…

REVIEW: ROGUE TROOPER (XBOX)/THE QUARTZ ZONE MASSACRE (Wii)

Cover based shooters existed before the year 2006, a few examples being the WinBack series, Namco’s Kill Switch or even Time Crisis in the arcade’s. Ask most people though what game they think of when they think cover based shooter, and they’ll probably say Microsoft’s big game for the Xbox 360 that year, Gears of War. What I didn’t know is that earlier…

REVIEW: TUROK 3: SHADOW OF OBLIVION (GAME BOY COLOR)

Something I don’t do very often when it comes to writing reviews is to look on what other people have written, a trend I broke with Turok 3: Shadows of Oblivion. I personally really loved the first Turok Game Boy outing, and while disappointed by the simplicity in its sequel, I still enjoyed it much more than…

REVIEW: HEAVY METAL: GEOMATRIX (SEGA DREAMCAST)

Back in the short window of time when Sega’s swansong console the Dreamcast was seen as a viable contender, the bread and butter of the software line-up was arcade ports, especially in Capcom’s catalog of games: Street Fighter III, Street Fighter Alpha 3, Power Stone, Spawn: In the Demon’s Hand, Cannon Spike, and the unforgettable Marvel Vs. Capcom, both 1…

REVIEW: TUROK: RAGE WARS (GAME BOY COLOR)

It was an undertaking to translate the original Turok: Dinosaur Hunter into an 8-bit handheld game, yet somehow developer Bits Managers managed to make an experience that very much felt like the N64 classic. But how does one adapt a game like Turok: Rage Wars, a piece of software built around fast-paced, twitch multi-player action into a Game…

REVIEW: DANGER GIRL (PSOne)

Growing up as a video game fan in the 90’s couldn’t have easy for a female. Sure, there was Joanna Dark to look up to and even Lara Croft was a no-nonsense, intelligent role model who was just as comfortable in a museum as in a shooting gallery, but all those qualities that made the…