REVIEW: SHADOW MAN (DREAMCAST)

As games and consoles moved into the third dimensions, companies worked to bring everyone’s favourite IP’s into this bold new era of gaming: Mario, MegaMan, Castlevania, Metal Gear, The Legend of Zelda, etc. each with their own varying degrees of success. One franchise that missed out on the first wave of 3-D revivals was Nintendo’s popular…

REVIEW: TUROK 3: SHADOW OF OBLIVION (GAME BOY COLOR)

Something I don’t do very often when it comes to writing reviews is to look on what other people have written, a trend I broke with Turok 3: Shadows of Oblivion. I personally really loved the first Turok Game Boy outing, and while disappointed by the simplicity in its sequel, I still enjoyed it much more than…

REVIEW: TUROK 2: SEEDS OF EVIL (GAME BOY COLOR)

A year after Turok’s first outing on the original Game Boy, Acclaim launched not only the sequel to Turok: Dinosaur Hunter on the N64, Turok 2: Seeds of Evil, but also a game by the same name on Nintendo’s freshly released Game Boy Color. With a year to make a new game and more powerful hardware with colour…

REVIEW: TUROK: BATTLE OF THE BIONOSAURS (GAME BOY)

What do you do with any video game you intend to spawn into a series after a breakout hit? Why you spin it off into a handheld title of course. In the 90’s this meant making a Game Boy game, which is exactly what Acclaim did when they released Turok: battle of the Bionosaurs in late 1997.…

REVIEW: FANTASTIC FOUR (PSONE)

Fantastic Four on the PSOne wouldn’t be the first time that members of the group would get their own game, that honour would go to the PC graphical adventure title Questrobe featuring Human Torch and the Thing, but it marked the first time the Four would be together in their own video game and on a console…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (GAME BOY COLOR)

In the 8 and 16-bit era, developers had it somewhat relatively easy when it came to distilling a console game into a portable title: If you’re game is a side-scroller or played from an overhead perspective, just make that only smaller. That’s an over simplification, as I’m sure it was pretty hard to say, spin…

REVIEW: BATMAN FOREVER: THE ARCADE GAME (PSONE)

Batman Forever was the turning point for Warner Bros. third go at the Batman film franchise not only from a movie making stand point, but for the tie-in games as well. Except for the games developed by American studios like Batman Returns on the Sega Genesis, most of the Batman film games were developed by Japanese…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (NINTENDO 64)

Turok essentially took a year off in 1999, only appearing in the multi-player focused Turok: Rage Wars, and in its stead rose two new potential franchises for Acclaim that they acquired after their purchase of Valiant comics: The first up was Shadow Man, a game I’ll take about in a few months, in September of 1999 followed by Armorines: Project…

TUROK: DINOSAUR HUNTER TO BE REBORN AS TUROK EX?

Looks like someone else has been craving a little Acclaim lately other than myself. In an interview with Techraptor, Samuel Villarreal, a level designer on games like Aliens: Colonial Marines and FEAR: Perseus Mandate stated he had claimed the rights to the classic N64 FPS and had been rebuilding it for modern machines with the help of Night Dive studios…

REVIEW: TUROK: EVOLUTION (GAMECUBE)

Turok 3: Shadow of Oblivion, the last Turok game that appeared on the N64, ended in a cliffhanger making it seem like a no-brainer that when Acclaim moved their marquis franchise to the sixth generation of consoles it would be a continutation of that story, but despite having the word “Evolution” as a subtitle, the fifth entry in…