REVIEW: TUROK 3: SHADOW OF OBLIVION (GAME BOY COLOR)

Something I don’t do very often when it comes to writing reviews is to look on what other people have written, a trend I broke with Turok 3: Shadows of Oblivion. I personally really loved the first Turok Game Boy outing, and while disappointed by the simplicity in its sequel, I still enjoyed it much more than…

REVIEW: TUROK: RAGE WARS (GAME BOY COLOR)

It was an undertaking to translate the original Turok: Dinosaur Hunter into an 8-bit handheld game, yet somehow developer Bits Managers managed to make an experience that very much felt like the N64 classic. But how does one adapt a game like Turok: Rage Wars, a piece of software built around fast-paced, twitch multi-player action into a Game…

REVIEW: TUROK 2: SEEDS OF EVIL (GAME BOY COLOR)

A year after Turok’s first outing on the original Game Boy, Acclaim launched not only the sequel to Turok: Dinosaur Hunter on the N64, Turok 2: Seeds of Evil, but also a game by the same name on Nintendo’s freshly released Game Boy Color. With a year to make a new game and more powerful hardware with colour…

REVIEW: TUROK: BATTLE OF THE BIONOSAURS (GAME BOY)

What do you do with any video game you intend to spawn into a series after a breakout hit? Why you spin it off into a handheld title of course. In the 90’s this meant making a Game Boy game, which is exactly what Acclaim did when they released Turok: battle of the Bionosaurs in late 1997.…

RANKING THE FANTASTIC FOUR VIDEO GAMES

Through the month of July, I’ve looked at all the Fantastic Four games across several generations of consoles and handhelds. While of the seven games I’ve looked at I would only really recommended you at least try two of them, some are definitely better than the rest. To close out Fantastic Four month, here’s the…

REVIEW: X-MEN: MUTANT ACADEMY (GAME BOY COLOR)

Fighting games as a genre really took off in the 16-bit era due in no small part to the one, two punch of Capcom’s Street Fighter II and Midway’s Mortal Kombat. Getting games like that to work on 8-Bit devices where the input is limited to really two buttons was never really that good an idea, but it never…

REVIEW: ARMORINES: PROJECT S.W.A.R.M (GAME BOY COLOR)

In the 8 and 16-bit era, developers had it somewhat relatively easy when it came to distilling a console game into a portable title: If you’re game is a side-scroller or played from an overhead perspective, just make that only smaller. That’s an over simplification, as I’m sure it was pretty hard to say, spin…

JULY IS FANTASTIC FOUR MONTH ON COMIC GAMERS ASSEMBLE

The last big comic book movie of the summer is Fox’s first attempt at rebooting their Fantastic Four film franchise. Leading up the movie’s August 7th release, I’m going to look at nearly every Fantastic Four video game all throughout the month of July, culminating in a feature at the end of the month where I’ll rank…

TOP 10: BEST NON-ARKHAM BATMAN GAMES

June is here and we’re a just a few measly weeks from the release of Rocksteady and WB Games closing chapter in the Arkham saga: Batman: Arkham Knight. Over the past year to keep my mind off of the constant delays this game has undergone in the road to becoming the best possible product it can be, I’ve…