GAMING HISTORIAN LIAM ROBERTSON INVESTIGATES THE MARVEL VS. CAPCOM: INFINITE PRODUCTION

Marvel Vs. Capcom: Infinite has been out for a little over two week now, and while it has had its fair share of criticism, it seemingly has been received pretty well (I actually like it quite a bit). Since the game’s announcement late last year, the game has been somewhat controversial, between the exclusion of characters from the X-Men universe when Wolverine at the the very least has been a staple since the first MvC, the somewhat safe roster and the rough looking demo that launched at E3. Gaming historian Liam Robetson has just published a video about the game’s production having spoken with several people from Capcom involved with the project. Issues regarding cut and recycled characters and a small budget (reported to be half of the budget for crafting DLC for Street Fighter V) are things that Liam brings up in his very information video. Check it out below:

VIA LIAM ROBERTSON YOUTUBE

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2 thoughts on “GAMING HISTORIAN LIAM ROBERTSON INVESTIGATES THE MARVEL VS. CAPCOM: INFINITE PRODUCTION

  1. Pingback: WEEKLY CGA NEWS RECAP FOR THE WEEK OF OCTOBER 2ND, 2017 | Comic Gamers Assemble

  2. Pingback: STREET FIGHTER V: ARCADE EDITION PROVIDES AN EXCELLENT TEMPLATE FOR SAVING MARVEL VS. CAPCOM: INFINITE | Comic Gamers Assemble

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