MARVEL BATTLEGROUNDS DEVELOPER UNITED FRONT GAMES CLOSES ITS DOORS

In what appears to be the butterfly effect of the closure of Disney’s interactive division, another developer associated with the company has closed its doors following the cancellation of Disney Infinity and the free-to-play game Marvel Avengers Alliance. Canadian based developer United Front Games, who worked on the Disney Infinity 3.0 Marvel Battlegrounds play set has closed their doors according to multiple…

THE BEST MARVEL CONSOLE GAME EVER PART 10: THE PUNISHER (2005) (XBOX)

I’ve stated in the past that one of the sure ways to make a great comic book game is to marry a particular license to a pre-existing game franchise that just simply fits: Batman Begins for example is simply Ubisoft’s Splinter Cell with a Batman skin; Batman: Arkham Asylum and Acclaim’s Shadow Man have a lot in common with Nintendo’s Metroid Franchise and THQ’s The Punisher, the…

DEVELOPERS BEHIND MARVEL: AVENGERS ALLIANCE AND OTHER DISNEY SOCIAL GAMES STRUCK WITH MASSIVE LAYOFFS

It has not been a pleasant years for the many talented individuals who have worked within Disney’s interactive division. Following the shut down of Disney Infinity, which forced the closure of developer Avalanche Software came the termination of the four year old social game, Marvel: Avengers Alliance. From Polygon, who reported the news from Variety  5% of the 5,000 person workforce, equating to…

MARVEL: AVENGERS ALLIANCE AND ITS SEQUEL TO CLOSE AT THE END OF SEPTEMBER

Back in early 2012 when I started Comic Gamers Assemble, one of the games I was reporting on was the progenitor free-to-play Marvel title, Marvel: Avengers Alliance that initially launched on Facebook but has since been ported to mobile devices and even received a sequel this year, Marvel: Avengers Alliance 2. Avengers Alliance was the first in the string of free-to-play…

THE BEST MARVEL CONSOLE GAME EVER PART 9: ULTIMATE SPIDER-MAN (GAMECUBE)

Today, franchises like Call of Duty, Assassin’s Creed and Battlefield take a lot of heat for having annual releases that water down the brand they represent, but two console generations ago, the term “annual franchise” didn’t carry such a negative connotation. Insomniac’s Ratchet and Clank series released one year after the other and got better as they went along, which was the…